6 Trends to Watch in 2010 – The Turing Test for Avatars
The recently released James Cameron thriller Avatar has set an entirely new standard for moviemaking, and in the process has given us a visualization of what the evolution of the avatar may lead to.
The term “avatar” in the context of a digital computer-self was first coin by Neal Stephenson in his 1992 cyberpunk novel Snow Crash. Before that, the concept of avatar within Hinduism was associated with Vishnu, the preserver or sustainer aspect of God within the Hindu Trinity. The translation for avatar is ‘a form of self’- a virtual clone that has long meant nothing more than an intangible visualization. However, in the movie Avatar the envelope of understanding has been pushed far beyond the virtual world into a life-breathing physically-interactive being.
The power behind the movie is in its portrayal of the future. Much like DaVinci’s portrayal of human flight 400 years before the time of the Wright Brothers, the images became a visual goal, a rallying cry if you will, for a future yet to come. In Avatar, audiences become fully immersed in this exciting new vision of the future, and in doing so, begin to mentally plan for the technology that will take us there.
But, as much as we’d like to ratchet forward in time and move to that new level of sophistication, the movie glosses over many of the key technological stepping stones along the way.
An avatar today exists as little more than a cartoonish representation of ourselves, sent as our personal emissary to experience online, virtual worlds. Think of today’s avatars as the Model T version on a pathway that will eventually lead to flying cars. With each new generation of the avatar, they will become more life-like, growing in realism, pressing the limits of autonomy as we become more and more reliant on them for experiencing the world.
Eventually we will pass the Turing Test for Avatars.
In 1950, computer visionary Alan Turing proposed we would reach a time where a person entering a room with a human and a computer placed behind separate curtains would find it impossible to distinguish which was which through mere conversation. This idea of “passing the Turing Test has long served as a benchmark for bestowing humanoid qualities on a computer.
Raising the stakes even further, the Turing Test for Avatars will be a realism test with multiple stages of accomplishment.
- Stage One – An avatar become indistinguishable from a human on a two dimensional screen. Our visual and auditory senses will make it impossible to differentiate.
- Stage Two – Avatars will only live in the computer world for a short time longer. It is only a matter of time before they emerge from the computer and appear as visual beings, walking around among us. The Stage Two Turing Test for Avatars will yield a tree dimensional representation that is impossible to distinguish without touching.
- Stage Three – Once an avatar goes through the radical metamorphosis from an image that we see on a screen to a three dimensional being that joins us for dinner, carries on conversations with our friends, and serves as a stand-in for us at meetings, we will see work start on an even more realistic avatar, one that we can touch. The long held ideas of humanoid robots, and more recently cloned humans, will be superseded by organic avatars with human mannerism and capabilities so lifelike that they become indistinguishable from real humans.
- Within the next five years a series of prize competitions will emerge based on the Turing Test for Avatars